Show pagesourceBack to top Share via Share via... Twitter LinkedIn Telegram Yammer RedditRecent ChangesSend via e-MailPrintPermalink × Table of Contents fundamental concepts Algorithms Patterns Gang of four patterns see also Programming concepts fundamental concepts conditionals loops data types integer floating point (precision: double, triple, quadruple) structures lists arrays object oriented programming classes objects copy shallow copy copy on write (CoW) copy on read deep copy lazy copy Algorithms big O notation recursion iteration Patterns Patterns are recognisable structures of code which solve particular problems in a defined way. There are also Anti-Patterns, which are things you should avoid. Often, using software development patterns too much leads to overdoing them, which is an anti-pattern. Anti-patterns lead to code smell, which is a way to say that something is not right with your code. Gang of four patterns Factory Builder Prototype Singleton Adapter Bridge Composite Decorator Proxy Facade Flyweight Chain of Responsibility Command Memento Observer Template Method Visitor Iterator Mediator State Strategy see also Refactoring Guru: Design Patterns Last modified: 2021-03-22 18:19