dev:concepts

Programming concepts

  • conditionals
  • loops
  • data types
    • integer
    • floating point (precision: double, triple, quadruple)
  • structures
    • lists
    • arrays
  • object oriented programming
    • classes
    • objects
  • copy
    • shallow copy
    • copy on write (CoW)
    • copy on read
    • deep copy
    • lazy copy
  • big O notation
  • recursion
  • iteration

Patterns are recognisable structures of code which solve particular problems in a defined way.

There are also Anti-Patterns, which are things you should avoid. Often, using software development patterns too much leads to overdoing them, which is an anti-pattern.

Anti-patterns lead to code smell, which is a way to say that something is not right with your code.

  • Factory
  • Builder
  • Prototype
  • Singleton
  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Proxy
  • Facade
  • Flyweight
  • Chain of Responsibility
  • Command
  • Memento
  • Observer
  • Template Method
  • Visitor
  • Iterator
  • Mediator
  • State
  • Strategy
  • Last modified: 2024-07-05 14:31