Show pagesourceBack to top Share via Share via... Twitter LinkedIn Telegram Yammer RedditRecent ChangesSend via e-MailPrintPermalink × Table of Contents Standards NAT on Gaming Consoles PlayStation Xbox Nintendo Switch Linux NAT66 Network Access Translation NAT is the practice of using private IP addresses inside of one network connected to the Internet and having a routing gateway forwarding requests to public IP addresses. Standards RFC 6886 – NAT Port Mapping Protocol (NAT-PMP) RFC 6877 – 464xlat translation mechanism for IPv6 NAT on Gaming Consoles PlayStation For Sony PlayStation networking, they differentiate between NAT Types 1 (open), 2, 3 and 4 (closed). Xbox Microsoft says there are three types of NAT: Open, Moderate and Strict. Nintendo Switch The detection of Nintendo Switch is considered to following behavior1: Type A: Mapping: "Endpoint-Independent", Filtering: "Endpoint-Independent" or "Address-Dependent Filtering" Type B: Mapping: "Endpoint-Independent", Filtering: "Address and Port-Dependent" Type C: Mapping: the others, but the source port is predictable. Type D: In other cases. Type F: Failed to receive UDP packets. A means it's directly connected to the internet, B means UPnP is enabled, C means some ports are blocked and D means you have Carrier-Grade NAT or a completely firewalled network. Nintendo actually recommends opening 1-65536/udp to the Switch2, which is effectively putting the Switch into an UDP DMZ. It might also use UPnP. Linux nftables: Performing Network Address Translation (NAT) IPv6 see also: IPv6 NAT66 NAT66: The good, the bad, the ugly (Marco Cilloni, 2 Feb 2018) – has a section on "how to get away with NAT66" IPv6 ULA and NAT. Is It Better Than Global Unicast? What’s The Point of NAT66? Why Do You Need NAT66? We Just Might Need NAT66/NPT66 [1] Taken from github.com/yokoyama10/nintendo-switch-nat-type, see also: RFC4787 [2] How to Set Up a Router's Port Forwarding for a Nintendo Switch Console – Nintendo Customer Support Last modified: 2023-08-26 16:02