Show pagesourceBack to top Share via Share via... Twitter LinkedIn Telegram Yammer RedditRecent ChangesSend via e-MailPrintPermalink × Table of Contents Common real life connection speed Common applications Gaming bandwidth Bandwidth The amount of data you can squeeze through a connection is often titled "bandwidth". You can test network bandwidth with iperf. Common real life connection speed Here's a list of select link speeds in bit/s and byte/s for comparison. The table contains estimates of real life net data rates, not the theoretical maximum data rate. Units: b = bit B = byte 1Kb = 1000 bit 1KB = 1000Byte 1KiB1 = 1kB = 1024 Byte. 1MB/s = 1E62 byte per second Technology bit/s byte/s USB2 33MiB USB3 GbE 10 GbE SMBv2 SATA 6G Common applications If the bandwidth needed is not symmetrical, ↓ means downstream (server→client) and ↑ means upstream (client→server). This is always per User. Application Protocol/setting bit/s Packets/s VoIP G.711 87.2Kb3 G.729 31.2Kb TeamSpeak (10 people) ↓25.9Kb ↑233Kb4 Netflix SD Quality (480p) Full HD (1080p) ↓5Mb Ultra HD (4K) ↓25Mb Gaming bandwidth Platform Game bit/s Packets/s PS4 Battlefield 4 ↓150Kb5 PC Counter-Strike: Global Offensive [1] many people incorrectly assume that a Kilobyte is 1024 Byte, instead that'd be a Kibibyte [2] 1E6 in scientific/engineering notation means 1·106 = 1 000 000 [3] Source: Cisco Docs "Voice Over IP - Per Call Bandwidth Consumption" [4] Source: support.teamspeak.com [5] Source: gobrolly.com – Data and Bandwidth Required For Video Gaming Last modified: 2020-10-13 15:42